Today, I've finished modeling the communal sink. Pretty straight forward, but it did take some time to really get the right shape, with the high poly flow. I'm really enjoying the extremely smooth nature of the modeling, but I kind of miss low poly models. I've also finished the UV for this model, but I anticipate some tinkering in the UV space due to how many things are stacked right now. It will change as needed, or stay the same if we decide to go with shaders instead of hand painted textures. Next, stalls!
Follow the progress of two prospective 3D artists as we make our mark in the digital entertainment world...
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- Captain Rara and Miss Jolly
- Two recent college grads with major's in Applied Computer Graphics. This blog has been created to show off works in progress, while hopefully receiving feedback from fellow digital artists.
Monday, February 7, 2011
Communal Sink
Today, I've finished modeling the communal sink. Pretty straight forward, but it did take some time to really get the right shape, with the high poly flow. I'm really enjoying the extremely smooth nature of the modeling, but I kind of miss low poly models. I've also finished the UV for this model, but I anticipate some tinkering in the UV space due to how many things are stacked right now. It will change as needed, or stay the same if we decide to go with shaders instead of hand painted textures. Next, stalls!
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3D Silo Communal Sink WIP
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