Author of Post: Captain Rara
The return of grunge bathroom is hitting me with a vengeance. The texture for the walls is taking an exceedingly long amount of time. I guess I hadn't really thought it all the way through. I've re-discovered that linking two separate objects through texture is a long process, and making the texture look good is a whole other thing.
I'm at the point in grunge bathroom where I've essentially textured all that I can. Things will get edited, no doubt, but I can finally move on to the next part of the scene. [ A couple of the assets are still being textured by Miss Jolly. ] I'm still looking into options for grungifying the mirror but I'm not exactly sure how to do that. Layered Shader tutorial possibly...?
mmm. grunge. |
I was also introduced to both the substance editor in maya as well as Allegorithmic Substance Designer, which are both taking a bit of time to understand. It may have helped, if I knew a bit more about tech art. It's a whole new learning curve, but I'm slowly getting a better understanding of it.
Mmm. Substance Editor |
The main thing that remains for grunge bathroom at this point is lighting. Which is going to take a bit. I'll probably end up watching quite a few tutorials.
Edit:
Here's a close up screencap of the trash can texture I created. It's visible in the some of the earlier screencaps but you cans see more of the detail here. Also, after a successful tutorial run, I ended up creating a substance shader for the floor.
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